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// Class: CLASS_NAME //////////////////////////.cpp file///////////////////////////////////////////////////// #include "$TRUNCATE_EIGHT$CLASS_NAME$.h" SELECT_WHEN ATTRIBUTE_IS_STATIC [ATTRIBUTE_TYPE CLASS_NAME$::$ATTRIBUTE_NAME = ATTRIBUTE_INITIAL_VALUE$; //Static data member initialization] // Functions for class CLASS_NAME [ // Function: OPERATION_NAME // Purpose: OPERATION_COMMENT1 // Parameters: CPP_OPERATION_PARAMETERS // Comments: OPERATION_COMMENT2 OPERATION_RETURN_TYPE CLASS_NAME::OPERATION_NAME(CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT { OPERATION_CODE } ] //Operator= Assignment Operator alternative to compiler provided operator= //Assignment alternatives for association objects: (1) initialize association object to nullAssociation Object //(2) Shallow copy to copy pointers to association objects (3) Deep copy to copy value of association objects //Commented out code copies pointers for 1:1 and 1:M association object data members for shallow copy CLASS_NAME& CLASS_NAME::operator= (const CLASS_NAME$& a$CLASS_NAME) { if (this == &a$CLASS_NAME) return *this; int i = 0; [ BASE_CLASS$::operator= (a$CLASS_NAME);] SELECT_WHEN ATTRIBUTE_IS_NORMAL [ ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;] [ AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;] [ ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ] [ // ASSOCIATION_ONE_NAME = a$CLASS_NAME$.$ASSOCIATION_ONE_NAME;//Commented out shallow copy] [ for (i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ] [ for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS ; //Initialization of pointers to 0 ] [ //for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ] return *this; } //Operator== Equality Operator - no compiler generated operator== generated //Comparison alternatives for association objects: (1) Do not compare association objects, (2) Do a shallow comparison //to compare pointers of association objects (3) Do a deep comparison to compare the values of association objects //Update for 1:M association object data members //Change C array to C++ collection for 1:M data members int CLASS_NAME::operator== (const CLASS_NAME$& a$CLASS_NAME) const { return ( [ (BASE_CLASS$::operator== (a$CLASS_NAME)) &&] [ //Equality check for 1:1 association data members for shallow comparison //( ASSOCIATION_ONE_NAME == a$CLASS_NAME$.$ASSOCIATION_ONE_NAME) &&] //Equality check for 1:1 aggregation part data members [ ( AGGREGATION_ONE_NAME == a$CLASS_NAME$.$AGGREGATION_ONE_NAME) &&] //Equality check for 1:M aggregation parts //Update for the correct number of aggregation part objects [ ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL])&& ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL])&& ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL])&& ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL])&& ] //Equality check for 1:M association objects for shallow compare //Update for the correct number of associated objects [ //( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL])&& //( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL])&& //( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL])&& //( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL])&& ] //Equality check for attribute data members SELECT_WHEN ATTRIBUTE_IS_NORMAL [ (ATTRIBUTE_NAME == a$CLASS_NAME$.ATTRIBUTE_NAME) &DELETE_LAST_SYMBOL&DELETE_LAST_SYMBOL] ); } //Operator<< extraction for cout //Change C array to C++ collection for 1:M data members ostream& operator<< (ostream& os, CLASS_NAME$& a$CLASS_NAME) { int i = 0; [ os << (BASE_CLASS &) a$CLASS_NAME;] os << "Object Attribute Values - Class CLASS_NAME" << endl; SELECT_WHEN ATTRIBUTE_IS_NORMAL [ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;] SELECT_WHEN ATTRIBUTE_IS_STATIC [ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;] [ os << " AGGREGATION_ONE_NAME$: " << a$CLASS_NAME$.$AGGREGATION_ONE_NAME << endl;] [ if (a$CLASS_NAME$.$ASSOCIATION_ONE_NAME != &a$CLASS_NAME$.null$ASSOCIATION_ONE_CLASS) os << " ASSOCIATION_ONE_NAME$: " << *$a$CLASS_NAME$.$ASSOCIATION_ONE_NAME << endl; [ for (i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) os << " AGGREGATION_MANY_NAME$: " << a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] << endl; ] [ for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) { if ( a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] != &a$CLASS_NAME$.null$ASSOCIATION_MANY_CLASS) os << " ASSOCIATION_MANY_NAME$: " << *a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] << endl; } ] return os; } //Operator>> insertion for cin //Change C array to C++ collection for 1:M data members istream& operator>> (istream& is, CLASS_NAME$& a$CLASS_NAME) { int i = 0; [ is >> (BASE_CLASS &) a$CLASS_NAME;] cout << "\nEnter Object Attribute Values or 0 - Class CLASS_NAME"; SELECT_WHEN ATTRIBUTE_IS_NORMAL [ cout << "\nEnter ATTRIBUTE_NAME : " << endl; is >> a$CLASS_NAME$.$ATTRIBUTE_NAME;] [ is >> a$CLASS_NAME$.$AGGREGATION_ONE_NAME;] [ if (a$CLASS_NAME$.$ASSOCIATION_ONE_NAME != &a$CLASS_NAME$.null$ASSOCIATION_ONE_CLASS) is >> *$a$CLASS_NAME$.$ASSOCIATION_ONE_NAME ; ] [ for (i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) is >> a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ] [ for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) { if ( a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL]!= &a$CLASS_NAME$.null$ASSOCIATION_MANY_CLASS) is >> *a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; } ] return is; }